Search Issue Tracker
By Design
Votes
0
Found in [Package]
Built-in
Issue ID
1384495
Regression
No
9-Sliced Sprites do not scale correctly in UI Toolkit when Sprite Asset is Addressable
Reproduction steps:
1. Open user-submitted project
2. Enter Play Mode
Expected result: Two panels with identical backgrounds are displayed
Actual result: Two panels with different backgrounds are displayed
Reproducible with: 1.0.0-preview.18 (2020.3.28f1), Built-in (2021.2.12f1, 2022.1.0b7, 2022.2.0a5)
Could not test with: 2019.4.36f1 (No UI Toolkit)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Resolution Note:
The 9-slice information was lost because the background type was set to Texture, and not Sprite. Setting the background type to Sprite in the UI Builder fixes the issue.