Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.16f1
2018.3
Issue ID
1103231
Regression
Yes
Humanoid Rig gets modified when upgrading Project through 2018.2.13f1 Unity Version with Animation from Mixamo
Steps to reproduce:
1. Open Project "RigBug" on Unity Version later than 2018.2.13f1
2. Import Asset "xbotIdle (1)" into the Project Window.
3. Set Animation Type to Humanoid and toggle Loop Time and Loop Pose
4. Drag this Asset into Scene Hierarchy
5. Attach the Animation Controller from the Assets Folder to newly created GameObject
6. In the Animation Controller set the Motion of New State to mixamo.com from the Asset
7. Enter the Play Mode
Expected result: 3D Rigs remain intact when upgrading the Project to later Unity Version
Actual result: 3D Rigs are modified when upgrading the Project to Unity Version past 2018.2.13f1
Reproducible with: 2018.3.5f1, 2019.1.0b3, 2019.2.0a5
Fixed in: 2019.1.0b8, 2019.2.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment