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Fixed

Fixed in 6000.0.58f1, 6000.2.4f1, 6000.3.0b1

Votes

0

Found in

6000.0.53f1

6000.1.11f1

6000.2.0b9

6000.3.0a1

Issue ID

UUM-111385

Regression

Yes

2DLight component only renders when ShadowCaster2D components are within range in WebGL builds

-

Reproduction steps:
1. Open the attached “IN-103215.zip” project
2. Open the “SampleScene”
3. Build and Run for WebGL (File > Build and Run)
4. In the browser, click “0” + “t” on the keyboard
5. Observe the light on the right

Expected result: The light is still active
Actual result: The light disappears and only reappears when the capsule enters the light’s range

Reproducible with: 6000.0.27f1 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Not reproducible with: 6000.0.26f1

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Notes:
- Does not reproduce in the Editor or Windows Player
- In the Game view, moving with WASD keys towards the light shows how the light starts working once the capsule enters the light’s range

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