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Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

6000.0.66f1

6000.3.4f1

6000.4.0b5

6000.5.0a5

Issue ID

UUM-134042

Regression

Yes

Using Physics.ComputePenetration on a Capsule collider causes it to sometimes return incorrect value when dragging it through the Mesh collider

PhysX

-

How to reproduce:
1. Open the “Test.zip“ project
2. Open the “Test” scene
3. Enter Play mode
4. Select the “Capsule” GameObject in the Hierarchy and drag it inside the “Room“ collider a few times
5. Observe the GameView

Actual result: “Capsule” GameObject is flickering while being dragged
Expected result: “Capsule” GameObject is not flickering while being dragged

Reproducible with: 2023.2.0a5, 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a7
Not reproducible with: 2023.2.0a4

Reproducible on: macOS 26.2 (M1 Max)
Not reproducible on: No other environments tested

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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