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Fixed in 9.0.0-pre.1
Fixed in 7.0.4
Votes
0
Found in [Package]
8.0.0-pre.5
Issue ID
1399392
Regression
No
[2D][Sprite Shape] SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen
[2D][Sprite Shape] SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen
Repro steps:
- Open SampleScene, click on ssp1 SpriteShape
- In Debug Inspector, observe max array count and other array sizes below
- Move sceneview camera till sspl1 is offscreen, drag ssp2 SpriteShape profile into Sprite Shape Controller Profile field
- Observe Debug Inspector max array count and other array sizes do not update
- Save scene and observe arrays still do not update
- Move ssp1 back in view, observe Debug Inspector arrays now update
- Repeat steps but for editing SpriteShape control point tangent modes, observe similar issue
Expected result: SpriteShape max array count and other array sizes should update upon saving even if SpriteShape is offscreen
Actual result: SpriteShape max array count and other array sizes do not update upon saving if SpriteShape is offscreen
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Resolution Note (fix version 9.0.0-pre.1):
Fix for this issue available on Unity 2022.2.0a14 and above
Resolution Note (fix version 7.0.4):
Fix for this issue is available with 2D Sprite Shape package 7.0.4 on Unity 2021.2