Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2.1.0_preview.10
Issue ID
1166932
Regression
No
[2D] [Sprite Shape] Importing Sprite Shape Extras will throw "Reload Assembly called from managed code directly" error
[2D] [Sprite Shape] Importing Sprite Shape Extras will throw "Reload Assembly called from managed code directly" error
If the user elects to install the Sprite Shape Extras sample from package manager, an exception will be thrown about calling Reload Assembly from managed code.
Steps to reproduce:
- Open the attached project OR create a new 2D project and install the Sprite Shapes package via the package manager
- In the Package Manager, locate the Sprite Shapes package and in the description, under Samples, and select "Import in project" on the "Sprite Shape Extras
- Observe the following exception printed to console:
Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Can no longer reproduce in 2019.3.0a12, closing.