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Fixed in 6.0.0
Votes
0
Found in [Package]
5.1.0
Issue ID
1305215
Regression
No
[2D][Sprite Shape] Having secondary normals on edge sprite variant causes lighting issues on other variants
[2D][Sprite Shape] Having secondary normals on edge sprite variant causes lighting issues on other variants
Repro steps:
- Open default scene
- Observe green edge on sprite shape lighted up by 2d point light has lighting artifacts
- In Sprite Shape Profile in Assets, remove sprites_3 from edge sprite variant list
- Observe lighting artifacts disappear
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Resolution Note (fix version 6.0.0):
A fix for this issue is available on 2D Sprite Shape package 6.0.0 and above on Unity 2021.2.0a13 and above