Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a3
Issue ID
1193970
Regression
No
[2D] "Invalid targetHash" and "Assertion failed" error messages when deleting packed atlases
"Invalid targetHash" and "Assertion failed" error messages when deleting packed atlases
Error messages occur when atlases are packed, playmode is started then stopped and an atlas is deleted.
Repro steps:
1. Open attached project
2. Open "SampleScene" if it is not open
3. Start and stop playmode
4. Delete an atlas under Assets > Atlases
5. Observe errors:
GetLoadedImportedAssetsAndTargetHashes called with invalid targetHash
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Assertion failed on expression: 'it->second.IsValid()'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Expected Result: No error messages are displayed when atlases are deleted
Actual Result: Error messages are displayed when atlases are deleted
Reproducible with:
Version 2020.1.0a3 (66e2a8618a73)
Comments (11)
-
atr0phy
Apr 17, 2020 06:43
Pretty sure this isn't fixed. In v2020.1.0b5.3485, simply creating a new HDRP project throws this error as soon as the sample scene loads.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] ArcCone Direction computation is wrong in Base Mode
- [Android] [Galaxy Tab] A singular Pen touch logs a Pen touch event and a singular finger touch event when logged using "VisualElement.RegisterCallback" with "Pointer(Up/Down)Event"
- Crash on D3D12DescriptorCache::Deallocate or vkGetInstanceProcAddr when loading RenderDoc in a specific Scene
- [HDRP] Lit material preview is rendered incorrectly with a mask map
- The "LerpWhiteTo" missing function displays an error when the Shadows.hlsl shader is included in a Shader file
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a24