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Blank Unity project crashes at start on specific Android devices from Un...
When building empty Unity 5.4 project to specific android devices (samsung galaxy tab 3 lite(SM-T113) or Amazon fire 7) it crashes o... Read more
"PlayerLoop internal function has been called recursively" error is thro...
How to reproduce:1. Open user-submitted project (PlayerLoopRecursively.zip)2. Open the SampleScene Expected result: no errors are th... Read more
[macOS] BugReporter doesn't get invoked when the project crashes
The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more
External Texture is not visible in Player/Build when Canvas Render Mode ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe that there's a transpare... Read more
Texture Arrays work incorrect (only one Texture is displayed) in Standal...
Reproduction Steps:1. Open User's project2. Open "Example" scene3. Notice how texture looks4. Build to standalone and run5. Notice t... Read more
[Input System] Player Input Manager's Join Action is not triggered when ...
Reproduction steps:1. Open the attached project ("case_1260625-JoinAction.zip")2. Open the repro scene ("MainMenu")3. Enter Play Mod... Read more
Maverick and Unity performance issues
On some Mac's with OS X 10.9 Unity performance is very bad, including stuttering, editor freezes, editor lags and similar. We found ... Read more
Assertion failed on expression: 'm_PreloadTextureAtlasData.size() == m_D...
To reproduce:1. Open attached project2. Open 'TerrainError' scene3. Edit terrain(i.e paint, smooth height)4. Save changes Expected: ... Read more
Stepping out while debugging causes the standalone player to freeze
To reproduce:1. Build Angry bots x64 standalone on OSX 10.92. Put a breakpoint in FreeMovementMotor line 183. Pin some variables4. A... Read more
Filled UI Image element display broken
To reproduce:1. Open attached project2. Select image gameobject3. Adjust fill amount4. Adjusting the fill amount will break the image Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking