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Renaming the Animation Transition applies to another Transition when Ent...
How to reproduce:1. Open the attached project “AnimationTransition”2. Open the “Repro” Animator Controller in the Assets folder3. Cl... Read more
The scrollbars are moving as one when scrolling one of the scrollbars in...
How to reproduce:1. Open the attached project “Scrollbar”2. Open the “Intro Level” scene3. Select the “Dialogue Manager” GameObject4... Read more
WebGL build crashes when using OnAudioFilterRead() function
Reproduction steps: Open the user attached project Open “Timers Sandbox” scene Press File → Build And Run Expected result: build doe... Read more
[Linux] C# Reflection performance is 50 to 60 times slower
How to reproduce: Open the user-attached project (UnityReflectionTest.zip) Make sure the “ZenjectPerformanceTest“ scene is open Ente... Read more
AnimationMixerPlayable.InputWeights function does not have any impact
To reproduce:1. Open the project “PlayablesTest”2. Enter Play mode3. Select the “Position” GameObject4. In the Inspector move the "T... Read more
The model does not follow the aim when Rig is enabled
To reproduce:1. Open the project “Test”2. Enter Play mode3. Toggle “Enable Rig” on4. Move the Slider to any extremum Expected result... Read more
Gizmos are missing when multiple scenes are in the Hierarchy
Reproduction steps: Open the user's attached project Open all scenes and observe Gizmos (Assets > Scenes) Open SampleScene Add sc... Read more
Sprite Atlas forces user to search for a sprite by name instead of allow...
How to reproduce:1. Open the attached project (1417714.zip)2. Select the "Sprite Atlas" asset in the Project panel3. In the Inspecto... Read more
NullReferenceException is thrown upon entering Play mode when "3D Start ...
How to reproduce:1. Open the attached “Particle Burst Test” project2. Enter Play mode3. Observe the Console Expected result: No erro... Read more
[URP] Changing the Name field of a Renderer Feature causes ArgumentNullE...
How to reproduce1. Open a new URP project2. Select the Forward Renderer asset3. Add a “Renderer Objects” type Renderer Feature4. Edi... Read more
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