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UI Builder Label Text Shadow effect clips when it's Blur Radius and Offs...
How to reproduce:1. Open the attached project "case_1392879.zip"2. Open Assets > "UI Test.xml"3. Observe the Label element Expect... Read more
NavMeshAgents begin to walk in circles when colliding with other NavMesh...
How to reproduce:1. Open the attached "1418739.zip" project2. Open the "Main Menu" Scene (Assets/Opsive/DeathmatchAIKit/Demo/Scenes)... Read more
Input System's Input Action only calls the Performed Callback when the C...
Reproduction steps:1. Open the attached project2. Open the "/Assets/Scenes/SampleScene.unity" Scene3. Enter Play Mode4. Press the 'W... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce:1. Open the attached project "Cubes"2. Open the "Sample Scene" scene in the Project window3. Observe the cubes (The... Read more
"AssetBundle is invalid" and "Failed to decompress data" errors appear a...
How to reproduce:1. Open project “BugRepro_AssetbundleExport.zip”2. In the Project window select the “089-our-lady-of-the-hour-churc... Read more
[iOS] Memory usage increases when using skinned meshes
Reproduction steps:1. Download and open the attached "MeshMemoryTest.zip" project2. Build the project for iOS3. In the Xcode build w... Read more
[iOS] Player crash on startup
Steps to reproduce: Open the attached project Build and run the project on iOS Observe the crash Reproducible with: 2019.4.39f1, 202... Read more
[General]Cursor becomes very laggy when dragging file from Finder to the...
Reproduction steps:1. Create a new project2. Drag any file or folder from Finder or Desktop over the Editor3. Observe the cursor and... Read more
ArgumentOutOfRangeException errors are thrown in Console when changing t...
How to reproduce:1. Open the attached project ("GameViewTitleBug.zip")2. Execute the Window -> SetGameViewTitle menu item Expecte... Read more
Console logs more than one log for one prefab when building addressables
Reproduction steps:1. Open user attached project2. Click Window > Asset Management > Addressables > Groups3. In the opened ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance