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1
votes
Postponed

System.Threading.Task tasks cause stall when used in WebGL

Web Platform

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Jan 14, 2022

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Version/s: 2019.4, 2020.3, 2020.3.10f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to File -> Build Settings4. Switch plat... Read more

0
votes
Fixed

A Gradient can not be pasted by right-clicking on the Start Color Proper...

Visual Effects - Legacy

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Jan 01, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0b2, 2022.2

Reproduction steps:1. Open the attached 'GradientTest' project2. Open the 'BugTest' Scene3. Observe the Particle System in the Inspe... Read more

0
votes
Fixed

[Serialization][Addressables] Scriptable objects can not be loaded in Fa...

Serialization

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Jan 15, 2022

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Version/s: 2020.3.24f1, 2020.3.26f1

Reproduction steps:1. Open the attached user's Unity project "AddressableTest2.zip"2. Go to the Scenes folder and open "SampleScene.... Read more

0
votes
By Design

UGUI updates batches when every Camera.Render call is made

uGUI

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Nov 09, 2021

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Version/s: 2019.4, 2020.3, 2020.3.11f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project2. Open scene Scene23. Go to Window -> Analysis -> Profiler4. Enable recor... Read more

0
votes
Fixed

When using Tilemap.SetTiles to place an array of RuleTiles, the sprites ...

2D

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Nov 01, 2021

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Version/s: 2021.2.0a19, 2021.2.0f1, 2022.1, 2022.2

Reproduction steps:1. Open user-submitted project2. Go to the Scenes folder and open "SampleScene" Scene3. Enter the Play Mode Expec... Read more

1
votes
Fixed

Animator with nested avatar root show missing properties in the Animatio...

Animation

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Jan 17, 2022

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Version/s: 2021.1.9f1

Animator hierarchy with its avatar root nested in the hierarchy (not the same as Animator transform) will show missing properties wh... Read more

1
votes
Postponed

OnMouseDown not called on alternative display when built with window mode

uGUI

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Jan 17, 2022

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Version/s: 2022.1, 2022.2, 2022.2.0a1

1. Build attached project with window mode 2. Go to alternative display (display2) and click cube Expected results: OnMouseDown is c... Read more

0
votes
Duplicate

Alpha Material on Sprite Component is a lot brighter on different iOS de...

Metal

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Jan 12, 2022

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Version/s: 2019.4.33f1, 2020.3.22f1, 2020.3.23f1, 2022.1.0a13

How to reproduce:1. Open project "urp-10_7-shader-issue 2.zip"2. Go to the Build setting and add the "SampleScene" to the Scene in B... Read more

1
votes
Fixed

"Cyclic Prefab nesting not supported" error window is thrown when trying...

Scene Management

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Jan 18, 2022

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Version/s: 2022.1.0a5, 2022.2

Reproduction steps:1. Open the attached project "cyclicError.zip"2. Open the "VariantA" Prefab variant to edit: Project window > ... Read more

0
votes
By Design

[HDRP] Changing the Opacity of the Material doesn't affect it when the S...

Package: Scriptable Render Pipeline HD

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Jan 17, 2022

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Version/s: 13.1.4

How to reproduce:1. Open the user's attached "OpacityIssue" project2. Open the "SampleScene" Scene3. Observe the Sphere in the Scene... Read more

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