Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
2019.4
2020.3
2020.3.10f1
2021.2
2022.1
2022.2
Issue ID
1395122
Regression
No
System.Threading.Task tasks cause stall when used in WebGL
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Go to File -> Build Settings
4. Switch platform to WebGL
5. Build and Run the project
Expected result: "Start" and "All done" messages are displayed in the running Player, indicating completed tasks
Actual result: "New text" is displayed in the Player, indicating that the Player has frozen
Reproducible with: 2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b4, 2022.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (2022.2.X):
The team is tracking adding support for System.Threading.Task as a possible future feature.