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0
votes
Fixed

[GPU PLM] Crash due to out of bounds access when selecting eGPU, restart...

Progressive Lightmapper

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Aug 24, 2020

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Version/s: 2020.2.0a21

Found on 2020.2a21 1) Open a project with any simple scene that uses baked lighting. 2) Select GPU lightmapper as baking backend. 2... Read more

0
votes
Not Reproducible

[macOS] Opening Asset Store Window turns on Discrete GPU even when Edito...

MacOS

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Jun 16, 2020

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Version/s: 2019.4, 2019.4.0f1

How to reproduce: 1. Create a new project using the default 3D template 2. In the project, go to Unity->Preferences->General->Device... Read more

2
votes
Fixed

All of the DLL files are compiled when reimporting asmdef file without a...

Scripting

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Aug 07, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a19

How to reproduce: 1. Open user's attached "AsmDefCompilation" project 2. Right-click on "needle.Analysis.Compilation.asmdef" (found ... Read more

1
votes
Fixed

Input System rebind action requires two inputs/presses when using the En...

Package: Input System

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Aug 19, 2020

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Version/s: 1.0.0-preview.7

Reproduction steps: 1. Open attached project "Rebind.zip" and scene "RebindingUISampleScene" 2. Enter Play Mode 3. In Game View, cli... Read more

0
votes
Fixed

Crash without a stacktrace when moving Tilemap brush in the Scene window

2D

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Aug 23, 2020

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Version/s: 2018.4, 2019.4, 2019.4.8f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open scene "Map-A" and the Tile Palette window 3. In the Tile Pallet window, ... Read more

0
votes
Fixed

[FBX Exporter] Compatible Naming Checkbox is misaligned in ExportModelSe...

Package: FBX Exporter

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Aug 24, 2020

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Version/s: 3.2.1-preview.2

Compatible Naming Checkbox is misaligned in ExportModelSettings Preset. Refer the attached screenshot Steps to reproduce: 1) Create... Read more

0
votes
Fixed

[HDRP] Game/Scene view does not render anything on changing Fullscreen D...

Package: Scriptable Render Pipeline HD

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Aug 24, 2020

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Version/s: 10.0.0.preview.27, 9.0.0.preview.54

Game/Scene view does not render anything on changing Fullscreen Debug mode to None when other properties are selected in the Renderi... Read more

0
votes
Fixed

[iOS] Transparent objects are not rendered when ZTest LEqual is set and ...

Metal

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Aug 19, 2020

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Version/s: 2018.4, 2018.4.11f1, 2020.2

Fix: Changeset https://github.com/Unity-Technologies/PostProcessing/commit/192fb9b6747495b971c040d4abdf127159b94cb6 adds an optional... Read more

0
votes
Fixed

Crash on AnchoredJoint2D::ConfigureAnchors when opening a scene containi...

Physics2D

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Aug 21, 2020

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Version/s: 2019.3, 2019.4, 2019.4.1f1, 2020.1, 2020.2.0a1

Reproduction steps: 1. Open the attached project ("1272231.zip") 2. Open "SampleScene" Reproducible with: 2019.3.0a1, 2019.4.9f1, 2... Read more

0
votes
Fixed

[Addressables] Cannot Inspect Multiple AssetReference Arrays

Package: Build Pipeline - Addressables

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Jun 12, 2020

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Version/s: 1.10.0

Steps to reproduce: 1. Open the Sample Scene in the QA-supplied project ("1246422Test.zip") 2. Select "Test" Gameobject in the Hiera... Read more

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