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[Android] [URP] Shader rendering differs on Mali, Adreno 5XX-6XX, Adreno...
How to reproduce: 1. Open the attached project 2. Build & Run project on Android 3. Compare rendering between devices Expected resu... Read more
[2D][SpriteAtlas V2] Editor crashes when packing Sprites
How to reproduce: 1. Open the user attached project 2. Open the Project's Window 3. Reimport the "New Sprite Atlas" Asset (located i... Read more
[MacOS] Rendering of ParticleSystems can be corrupted when also renderin...
How to reproduce: 1. Open user-submitted project (MetalParticlesGlitch.zip) 2. Open the SampleScene 3. Build and run the player Exp... Read more
[IL2CPP] Build fails when using new project with default settings
Reproduction steps: 1. Open project "IL2CPP.zip" 2. Go to File -> Build Settings 3. Press Build Expected result: Project builds suc... Read more
uGUI package has unenforced IMGUI dependencies that cause console errors
Reproduction steps: 1. Open attached project "TestManifest.zip" 2. Observe Console window Expected result: No errors Actual result:... Read more
[Vulkan] Player settings window turns black on clicking "+" button with ...
Player settings window, Project Window, Scene view and Hierarchy turns black on clicking "+" button with Vulkan Graphics APIs. Step... Read more
Creating a Prefab from drag operation does not handle missing scripts gr...
Steps: 1. Create a GameObject and assign any script to it 2. Make a prefab out of this GameObject and left an instance in the Hierar... Read more
Crash on GetColorBlockColors when entering Play mode in a specific scene
Reproduction steps: 1. Open the attached project ("1257655.zip") 2. Open "clothing" scene 3. Enter Play mode Reproducible with: 201... Read more
UnityLinker.exe crash while building with IL2CPP when using a FSharp.Cor...
Steps to reproduce: 1. Open user's attached project "Delete me.zip" 2. Build it using IL2CPP scripting backend 3. Notice the errors ... Read more
Spikes in CPU Usage are observed when Particle System is used with URP a...
Reproduction steps: 1. Open the project "MeshParticleTest - URP" from the attached archive "MeshParticleTests.zip" 2. Open the scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard