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UI Toolkit Samples has inconsistent naming for Samples in the Hierarchy
Steps to reproduce: 1. Open any Project 2. Navigate to Window > UI Toolkit > Samples 3. Observe the Sample naming inconsistenc... Read more
[WinArm][DX12] Game View gets redrawn to black every few frames
Steps to reproduce: Open the Game View window Move the mouse around to have it redrawn Observe the occasional black flicker Reproduc... Read more
"Draw indirect argument buffer too small" is thrown when using an argume...
How to reproduce:1. Open the “2022.3.18f1_DrawProceduralIndirect“ project2. Open the “SampleScene“3. Enter Play mode4. Observe the C... Read more
The Console window shows memory leak warnings when previews or icons of ...
How to reproduce:1. Open the attached “preview_memoryleak_issue” project2. Ensure the Inspector window is open, or that the icon siz... Read more
Assets referenced from Static Fields are unloaded when the Scene gets re...
Reproduction steps:1. Open the attached “static_reset.zip” project2. Observe the Console Expected result: No errors are logged since... Read more
OnDrawGizmos functions are ignored when loading an additive Scene
How to reproduce:1. Open the attached “additive_scene_gizmo_issue” project2. Open the “SampleScene”3. Click and drag the “Example” S... Read more
[URP] Incorrect unity_WorldToCamera and unity_CameraToWorld matrices are...
How to reproduce:1. Open the attached “WorldToCameraMatrixRepro.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Ob... Read more
[Linux][Version Control] Crash on gtk_css_provider_get_named when checki...
Reproduction steps:1. Open the attached “CrashRepro” project2. Open the Unity Version Control window (Window > Unity Version Cont... Read more
Memory leak when Application.runInBackground is set to false and the Edi...
Reproduction steps:1. Open the attached "Repro" project2. Open “Assets/Scenes/SampleScene” scene3. Open Task Manager4. Enter the Pla... Read more
First element of the List isn't reorderable and breaks the layout when u...
How to reproduce:1. Open the “BugReport” project2. Open the “BugReport01” scene3. Select “Test01” GameObject in the Hierarchy4. Obse... Read more
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