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Crash on RestService::HttpTransport::CertificateStore::Init when opening...
A recurring crash issue in Unity affects users when creating or opening projects, spanning multiple versions and disrupting essentia... Read more
[Quest] Canvas is displayed in the Left Eye of Quest 2 when "Screen Spac...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Core.unity” Scene3. Connect Quest 2 with Ocul... Read more
Visual jumps/Screen stretching occurs during rotation when using UnityFr...
How to reproduce:1. Download and open the attached "uaal-example-master 2.zip" file2. Open the "both.xcworkspace" file3. Deploy the ... Read more
Crash on AudioPlayableOutput::SetTargetAudioSource when enabling the "Au...
How to reproduce:1. Open the attached “ARCTest.zip“ project2. Open the “Assets/Test.unity“ Scene3. Select the “Assets/EmptyBehaviour... Read more
Particles behave differently when copying the state of a Particle System...
How to reproduce:1. Open the attached “bug particle system.zip“ project2. Open the “Assets/SampleScene.unity“ Scene3. Enter Play Mod... Read more
"ArgumentException" error in the Console when a custom PropertyDrawer is...
How to reproduce:1. Open the attached “Bug Test.zip“ project2. Open the “Assets/Test.unity“ Scene3. Select the “GameObject“ GameObje... Read more
"Failed to present D3D11 swapchain due to device reset/removed" is throw...
How to reproduce:1. Open the attached project "Bug Test.zip"2. Open Window>Rendering>Lighting3. Click "Generate Lighting" in t... Read more
WebGL build fails when multithreading is turned on
Reproduction steps:1. Open the user's attached project ("My Project 001") on the WebGL platform2. Make sure that "Project Settings -... Read more
Particle System doesn't display particles correctly when the "Grid" opti...
How to reproduce:1. Open the attached “particle bug.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mod... Read more
Texture3D:GetPixels32 doesn't account for padding
Steps to reproduce: The following sequence of commands cannot be used to copy a 3D texture's pixel data from one 3D texture to anoth... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type