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[Linux] Crash on d_cv_qualifiers when trying to build the Player with cu...
Reproduction steps:1. Open the attached “CrashRepro” project2. Open “Scripts/Editor/Builder.cs” Script3. Set the build path in line ... Read more
Lighting in the Scene changes after duplicating a GameObject
How to reproduce:1. Open the user’s attached “KughtProblem35.zip” project2. In the Hierarchy, select “DinnerTable” GameObject and du... Read more
[iOS] App crashes on “UnityFramework” when launching the app
How to reproduce:1. Build And Run a new project with packages Cinemachine, 2D Sprite, 2D Pixel Perfect, Entities, and URP on an iOS ... Read more
Value Fields get initialized when switching the Inspector window to the ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Select the “BugTest” GO in the Hi... Read more
"GetMainAssetTypeAtPath" and "GetMainAssetTypeFromGUID" functions return...
Reproduction steps:1. Open the attached “BugRepro” project2. Run the test (Test > Find MyMaterial assets)3. Observe the Console w... Read more
[Android] Opaque Alpha Clip shader is not rendered on some Android devic...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Bug Scene.unity” Scene3. Switch to Android Platform ... Read more
[Android][iOS] Only one WebCamTexture is rendered when calling for multiple
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
MOAS (Mute Other Audio Sources) inconsistent behaviour on Android devices
1. What happened MOAS (Mute Other Audio Sources) does not mute Spotify app OR mute both Unity app and Spotify app on certain Android... Read more
Lighting is too bright when Screen Space Global Illumination and/or Scre...
Reproduction steps:1. Open the attached “IN-61095_Mixed Tracing Bug.zip“ project2. Open the “OutdoorsScene”3. Enter Play mode4. Sele... Read more
“ArgumentOutOfRangeException” error appears when adding a script that ha...
How to reproduce:1. Open the user’s attached “AnimationPlayerStandalone.zip” project2. Select any GameObject and add a “Test Script“... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller