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URP Renderer 2D Full Screen Pass Renderer Feature is only affecting half...
How to reproduce:1. Open the “FullScreenTest“ project2. Open the “Test“ scene3. Open the “Assets/Settings/Renderer2D“ in the Inspect... Read more
Some meshes can still provide their vertex data despite isReadable was s...
How to reproduce:1. Open the “UVCoordProject“ project2. Open the “SampleUV“ scene3. Select the “CP_Infiled“ mesh assets from the “As... Read more
UI Toolkit content is jittering when an Image is scrolled out of bounds ...
How to reproduce (original repro): Open the “My project.zip“ project Open the Simulator view in (Window > General > Device Sim... Read more
Crash on MTLGetEnvCase<MTLErrorModeType> when entering the Play Mode in ...
Reproduction steps:1. Open the attached “ReproProject” project2. Open the “SCENE” scene3. Enter the Play Mode Expected result: The P... Read more
Compute shader errors are thrown when High Quality Line Rendering is ena...
How to reproduce:1. Open the “repro“ project2. Open the “SampleScene“3. Select the “Global Volume“ GameObject4. In the Inspector win... Read more
Compute Shader Texture2D.Load with a non-zero offset does not work when ...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/LoadBug.unity" scene3. Enter the Play Mode4.... Read more
[Android]Builds fail with “CommandInvokationFailure: Gradle build failed...
Reproduction steps:1. Open the user’s attached project2. Build for Android Platform (File > Build And Run) Expected result: The B... Read more
[Quest] [Vulkan] Player crashes on ImageManager::DeleteTexture when chan...
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/BasicScene.unity” Scene... Read more
Silicon Editor freezes when quitting after putting a macOS M2 device on ...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Sleep the macOS device for more than 8 hours3. Awake the macOS devic... Read more
[WebGL] AsyncGPUReadback.Request causes the WebGL Player to run out of m...
How to reproduce:1. Open the “WebGLAsyncGPUReadbackTest“ project2. Make sure that the build is set to “WebGL” (File > Build Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist