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UI Builder: "StyleSheets" section in light mode view has one line in dif...
Steps to reproduce: Create a project Set "Editor Theme" to "Light" (Unity->Settings->General) Window->UI Toolkit->UI Bui... Read more
Buffer cannot be read through NRP RenderGraph API
Originally detected by https://github.com/emersoncoskey] on public repo [here. "The existing check on UseBuffer contains a bug: by c... Read more
[HDRP] NullReferenceExxception when exiting Play Mode with HDRP + DLSS + XR
Steps to reproduce:1. Open the attached user's project "HdrpDlssXrTest.zip"2. Open "OutdoorScene.unity"3. Enter Play Mode4. Exit Pla... Read more
New line is added to UI Toolkit’s TextField, and the “System.ArgumentOut...
How to reproduce:1. Open the attached “TextFieldIssue.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Enter Play Mode... Read more
[HDR Output regression][MacOS] Game view freezing in Editor when updatin...
Reproduction steps:1. Open the attached project “ProbeIssue”2. Open the “Assets/Scenes/Pro-BasicCombat” Scene3. Enter the Play mode4... Read more
Choppy video playback when Application.targetFrameRate is set lower than...
Reproduction steps:1. Open the attached project “VideoIssue”2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play mode4. Ob... Read more
ENABLE_MONO and ENABLE_IL2CPP directives are incorrectly defined when en...
Reproduction steps:1. Open project “Test_IL2CPP_Conditional_Compilation.zip”2. Open “SampleScene”3. Make sure the IL2CPP scripting b... Read more
[Windows] WeakReference Editor test fails when it should succeed
How to reproduce:1. Open the user's attached “ZD_1196636_WeakReference.zip” project2. Open Window > General > Test Runner3. Pr... Read more
ImmediateTransform rotation value doesn’t match Transform.rotation when ...
How to reproduce:1. Open the user’s attached “PhysX 2D 3D.zip” project2. Enter Play Mode3. Observe the red line that shows a contact... Read more
Error "RuntimeError: null function or function signature mismatch" is th...
How to reproduce:1. Open the "IN_53225" project2. Press File -> Build Settings3. Make sure WebGL Platform is selected and press B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS