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A typo in an error message when the repeat rate is too low in the "MonoB...
In line 69 of “MonoBehaviour.bindings.cs” source code (https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Ex... Read more
"Top level scope allocation is permitted only on the main thread." error...
Reproduction steps:1. Open the attached project "NativeAllocationIssue-2023.1"2. Enter Play mode Expected result: no errors in the C... Read more
"Retrieving array element that was out of bounds" is thrown when setting...
How to reproduce:Open the user's attached project Expected results: No errors thrown in the Console windowActual results: "Retrievin... Read more
”IOException” is triggered by ApiUpdater when opening a project
How to reproduce:1. Open the user’s attached “Demo.zip” project2. Open the “Editor.log” file3. Observe the file Expected result: “Ex... Read more
Text after the first space gets deleted when the font asset is created w...
How to reproduce:1. Build And Run the user’s attached “font-definition-bug.zip” project2. Observe the result Expected result: “Text ... Read more
“Reuse Collision Callbacks” setting is disabled in a new project if usin...
How to reproduce:1. Create a new project with a 3D (URP) or 3D (HDRP) template2. Go to Project Settings and observe the “Reuse Colli... Read more
Shadows are not rendered in the Player
How to reproduce:1. Open the user-attached project “Test”2. Click Build And Run3. In the Player, click “Play Game” and select any le... Read more
Long-running jobs produce warning about JobTemp memory
A job which runs for more than 4 frames (e.g. runtime navmesh baking) produces warnings about JobTemp memory being allocated for too... Read more
[IL2CPP] Player crash when DivideByZeroChecks are not inserted
Reproduction steps:1. Open the attached project “CrashRepro“2. Build and run (File > Build And Run)3. Click on any of the 3 butto... Read more
Freeze when loading the scene asynchronously and using WaitForCompletion()
Reproduction steps:1. Open the attached project “FreezeRepro“2. Build and Run (File > Build And Run)3. Click on the “Goto address... Read more
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