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Mac Player build can't be launched when it is built on a Windows machine
Reproduction steps:1. Create a new project on a Windows machine2. Open Build Settings (File > Build Settings) and set the “Target... Read more
Crash on RaiseException when opening project with a composition cycle
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Editor opensActual result: Project crashes Reproducibl... Read more
Volumetric rendering display is not displayed when selecting Texture3D
How to reproduce:1. Open the attached project "3D Volumetric Preview Bug Project.zip"2. Select Assets/Test_3DVolume.asset in the Pro... Read more
Custom editors are recreated when assigning a material to a GameObject
Reproduction steps:1. Open project “Bug Test 2.zip”2. Open scene “Test”3. Select “Cube” GameObject in the Hierarchy Expected result:... Read more
[tvOS 16] No text navigation occurs when using Controller-Driven Text I...
How to reproduce:1. Run the attached project on an Apple with tvOS 16.2. Using a controller/gamepad, select the Input field3. Attemp... Read more
[Android][Vulkan] The GameObject isn't rendered when Rect x position in ...
Steps to reproduce:1. Open the attached “CBDrawMesh” project2. Assure that in Player → Other Settings → Graphics APIs Vulcan Graphic... Read more
ScrollView scrolls when clicking a button after selecting the DropdownFi...
Steps to reproduce:1. Open the attached “IN-41758” project2. Open Windows → General → Device Simulator and enter Play Mode3. In the ... Read more
Weaving fails when Hosting in the Player
Reproduction steps:1. Open the attached project “WeavingErrors”2. Build and run (File > Build And Run)3. In the Player Click on “... Read more
NullReferenceException is thrown when instantiating a VisualElement crea...
How to reproduce:1. Open the attached user project “HierarchyBug.zip“2. Open the “SampleScene” Scene3. Enter Play Mode Expected resu... Read more
Conditional compilation directives like #if UNITY_EDITOR are ignored whe...
Reproduction steps:1. Open the “compilerErrorOnBuild“ project2. Open the “SampleScene“ scene3. Build the project4. Build And Run the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows from Light2D do not change when Volumetric Shadow Strength is toggled off
- Multiple D3D12 errors are thrown when playing URP based builds due to D3D12 Depth backbuffer barrier mismatch
- Builds fail with “CommandInvokationFailure: Gradle build failed” error when Android is selected as the Build Platform
- Shadow clipping with asymmetric projection matrix in HDRP
- [UGUI Layout system] Auto sized TMP text field in Layout Groups remain the same size when wrapping is disabled and the text size shrinks due to restricted size