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[Android] Segmentation fault while loading a scene inside of an asset bu...
Steps to reproduce:1) Download attached project 'SceneLoadingCrash.zip' and open in Unity2) Switch platform to Android3) Make sure D... Read more
[Regression][Editor] Two separate brushes are rendered after adding seco...
Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4. In the T... Read more
[Canvas][RenderCamera] Shadows doesn't render on mobile devices
Reproduction steps:1. Open the attached project(Assets folder only, put it into another folder).2. Play the "BadUIShadow" scene in t... Read more
[VR Graphics] Background Cameras Lose HDR in VR Mode
Steps to reproduce:1. Download and open attached project "testProject.zip"2. Make sure VR mode is on in player settings3. Open scene... Read more
[WebGL] point and spot light not working in build
-e: scene as a realtime spot and point light which are both not working in a webgl build--repro with 536, 541, 550 -repro:--open att... Read more
[IL2CPP] Application with Google Play Games plugin crashes on Android de...
Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Game crashes after the splash screen... Read more
[Linux Editor] Dragging store entries out of Asset Store tab hangs the s...
When thumbnails of Asset Store entries are dragged out of the Asset Store tab to the Editor area, the whole system hangs. Steps to r... Read more
[OSX] Application.version returns Unity version instead of build version...
Steps to reproduce:1) Open the attached version.2) Open scene 'version'.3) Build and Run a Mac Standalone build. Application.version... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed