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0
votes
Duplicate

5.5b4 Gradle Build for Android

Android

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Sep 26, 2016

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Version/s: 5.5.0b4

Repro 100% with Unity Version 5.5.0b6 (e398e763a5a6)Tue, 27 Sep 2016 18:46:48 GMTBranch: 5.5/staging STR1. Open repro project2. Swit... Read more

2
votes
Fixed

Adjusting Transform values of multiple Canvas child objects that are far...

UI

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Nov 08, 2015

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Version/s: 5.4.0

Reproduction steps:1. Open the "UISlowDownTest.zip" project.2. Open the "TestScene" scene3. Play the scene4. Hold UP arrow for a cou... Read more

0
votes
Duplicate

WebGL build crashes if "Strip Engine Code" is enabled

WebGL

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Sep 22, 2016

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Version/s: 5.4.0f3

To reproduce:1) Open the project attached by the user2) Build "Offline_tablet" scene for WebGL3) Open the build and notice the crash... Read more

0
votes
Not Reproducible

[Skinned Mesh Renderer]Adding bones through a script during runtime corr...

Graphics - General

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Sep 28, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Download and open attached project2. Press play3. Observe as the cube mesh gets corrupted Note: Once this is ... Read more

0
votes
Fixed

Pivot point is not deleted properly with undo, clicking it results in a ...

Themes

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Sep 27, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Open attached project2. Open "testscene" scene3. Select "NewObject" in hierarchy view tab4. Go to GameObject-&... Read more

0
votes
Fixed

[iOS] When "input.Gyro.enabled=true" is set, "input.Gyro.rotation" doesn...

iOS

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Sep 28, 2016

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Version/s: 5.5.0b5

Reproduction steps:1. Open the attached gyro project.2. Build and run "1" scene.3. Rotate a device.- Gyroscope is bound to camera.- ... Read more

0
votes
Duplicate

Normal map breaks on iOS

iOS

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Sep 28, 2016

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Version/s: 5.4.1p2

Steps to reproduce:1) Open the attached project.2) Switch platform to iOS. In the Scene, there's a large cube which has a shader tha... Read more

0
votes
Fixed

GPU instancing is not working with procedurally generated meshes

Graphics - General

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Sep 02, 2016

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Version/s: 5.4.0p3

Reproduction steps:1. Open the project2. Open the only scene3. Play the scene4. Open the Frame Debugger5. Notice that meshes are not... Read more

0
votes
By Design

Mesh Renderers are not batched dynamically when the parental object is s...

Graphics - General

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Sep 26, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the attached project LightProbeAnchorBug.zip2. Open the DrawCall scene3. Enter Play mode4. Open the Frame... Read more

9
votes
Fixed

[Lightmapping]Console throws 'Couldn't find baked index for current ligh...

Progressive Lightmapper

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Sep 15, 2016

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Version/s: 5.5.0b3

Reproduction steps:1. Open my attached project: https://oc.unity3d.com/index.php/s/uhz0n22B3AG5jm4 (check the edit for the password)... Read more

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