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[Prefab] Redoing an undo-ed prefab object creation makes two objects ins...
To reproduce:1) Create new project2) Create new empty object3) Make a prefab out of it by dragging to project view4) Undo twice so t... Read more
Any State -> transitions do not work correctly with Ordered Interruption
Steps to reproduce: 1) Download attached projetc "case_808387 repro" and open in Unity.2) Open scene "mecanim_crossfade_test".3) Sel... Read more
Adding UI object to a Canvas when shading mode is set to Shaded Wirefram...
How to reproduce:1. Create a new project2. Set Shading mode to Shaded Wireframe3. Add Canvas to the scene4. Add Text (Image or else ... Read more
"Releasing render texture that is set as Camera.targetTexture!" error an...
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Notice that camera has Render Texture attached4. In project tab,... Read more
[Transform] Rotating an object with an out of center child changes the p...
Reproduction steps:1. Open the attached project 'Rotate'2. Open the available scene3. Rotate the objects 1-6 in the scene view and o... Read more
Initializing const with non constant variables throws error message but ...
1. Open my attached project2. Open bug.unity scene.Notice Unhnandled exception error message popping in console.3. Try to double cli... Read more
[Multiple] Sliced sub-sprites aren't renamed when main sprite asset is r...
Steps to reproduce: 1. Open attached project "811576.zip"2. In project tab, notice "Light" sprite3. Expand it and notice multiple su... Read more
GameView error message when using high resolution (>4096x4096)
Error message when exceeding maximum resolution should include that OpenGL ES 2 simulation is the cause (using no emulation shows no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed