Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.4.0b22
Issue ID
808623
Regression
Yes
GameView error message when using high resolution (>4096x4096)
Error message when exceeding maximum resolution should include that OpenGL ES 2 simulation is the cause (using no emulation shows no error).
The error message is not being shown in 5.3.5f1 because gameview is resized to 629x629 in that version. I marked it as regression in case this change is not intended.
-Steps to reproduce
Open the attached project
Change build settings to Android
Select OpenGL ES 2 simulation on Edit - Graphics Emulation
Change gameview resolution to something bigger than 4096x4096 (tried with 5000x5000)
This has been verified using Mac OSX version with 5.4.0b24,
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment