Search Issue Tracker
Mask not showing up on some of Android devices
Masks are not showing up on some android devices like Samsung Galaxy S5 Read more
Distributed PDB2MDB.EXE does not work for DLLs built with VS2015
pdb2mdb.exe tool that is shipped with Unity fails to create mdb files for libs created in VS 2015. Fails even for simplest DLLs. e.g... Read more
Clear is performed ineffictively on Metal
Clear is performed ineffictively on Metal by doing load from buffer and drawing quad, which costs 2-4 ms on iPhone6+. Build & ru... Read more
Opening project with changed updated DLL causing error messages to appear
Steps to reproduce:1. open user attach 'unity.7z'2. close editor3. copy `Improbable.GelSharp.dll` to `unity/Assets/Improbable/Depend... Read more
Lightning and Render Texture scenes are broken
Steps to reproduce : - import the UI sample scenes- open the Lightning or Render Texture scene and notice they are broken *Note:Regr... Read more
9 Sliced Images whose sprite is mipmapped uses low resolution
Steps to reproduce : - import the UI sample scenes- open the Layout Groups scene- press play and notice that the buttons are cut off... Read more
Terrain colliders doesn't match procedural terrain heightmap
Steps to reproduce:1) Open attached project2) Open "SimpleTerrain" scene3) Play in editor and walk around the terrain Results: Chara... Read more
Loading asset bundles asynchronously causes errors
How to reproduce:1. Open the attached project2. Open scene1 scene3. Edit BundleTestEditor script line 26 so it would Build asset bun... Read more
[JS] Unity crashes at ScriptingGetComponentsOfTypeFromGameObjectFastPath...
Steps to reproduce: 1. Open attached project2. Open scene "scene1"3. Run it and press space key- Unity crashes at ScriptingGetCompon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed