Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b24
Issue ID
809592
Regression
No
Terrain colliders doesn't match procedural terrain heightmap
Steps to reproduce:
1) Open attached project
2) Open "SimpleTerrain" scene
3) Play in editor and walk around the terrain
Results: Character will go underground in the slope areas. Sometimes Colliders are above the ground.
Note: Reproducible with all kind of rigid bodies or 3D objects with physics. More information about terrain scripts is in last edit.
Reproduced with: 5.4.0b24, 5.3.5p3, 5.2.4f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
Add comment