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[UWP]RPC call doesn't work when project is built with 'Unity c# project'
To reproduce:1. Open project2. Select Unity c# project3. Build and project on device4. Run start scene in editor5. Click server butt... Read more
Duplicating multiple game objects reverses their order in the hierarchy
To reproduce:1. Create a new project2. Create three gameObjects in the hierarchy3. Copy or duplicate them.Notice that the order in w... Read more
Sprite Packer displays blank sprite images incorrectly
Steps to reproduce:1) Open the attached project.2) Open scene 'TestSpriteAtlas.unity'.- A black circle is visible in the scene.3) Pr... Read more
[iOS] Double memory allocated for ODR bundles on devices running iOS 9.3x
To Reproduce: 1. Open the attached project switch the platform to iOS and build the asset bundles ("Assets/AssetBundles").2. Deploy ... Read more
[HLSLcc] InterlockedAdd on RWByteAddressBuffer crashes the compiler
Doint an InterlockedAdd on a RWByteAddressBuffer results in shader compilation bugs: "Compute Shader compiler: internal error compil... Read more
Before and after the video is played there's a black frame when Handheld...
Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Notice that before and after the vid... Read more
[Android] Shader compilation fails on Nvidia Tegra 3
To reproduce:1) Open attached project2) Add a cube in scene which would use material with "LightMobile/Eyes" shader3) Build and run ... Read more
"UnityEditor.InitializeOnLoad" calls the constructor twice when the Edit...
Steps to reproduce:1. Download and open attached project.2. Notice that the "Console" window outputs this message twice:"NewBehaviou... Read more
[VR] On Mac DK2 fails to respond after toggling VRSettings.enabled false...
On Mac with Unity 5.4.0b18 in Play mode, toggling VRSettings.enabled from true to false causes the scene to vanish from the Oculus R... Read more
[VR] Mac: VRSettings do not update when DK2 headset is powered off
VRSettings.enabled used to become false when the Rift goggles were powered off during Play mode. On Mac using Unity 5.4.0b18 in Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist