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[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL ...
Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy ver... Read more
[iOS][Mono] XML deserialisation for uLong returns the wrong value with M...
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that in the console two values are printed: one is the input... Read more
[Regression][5.4][RTP] RTP Terrain shader rendering is broken after upgr...
Preconditions:Download Relief Terrain Package (https://www.assetstore.unity3d.com/en/#!/content/5664) from A$. Steps to repro: 1. Op... Read more
[Edge] Infinity is displayed as 0.
Steps to reproduce.1. Build and run attached project.2. Open it in MS Edge.3. Click on button "Normal Infinity.".4. On the left box ... Read more
[tvOS] Splash Image property is cleared every time the project is played...
To Reproduce: 1. Open the attached project (or any other project).2. Set AppleTV splash image to any png file.3. Play any scene in e... Read more
Dead scripting wrappers contribute to Asset GC workload
Steps to reproduce: 1. Open attached project2. Open scene "UnityGCTest"3. Open profiler4. Run scene5. In profiler, notice spikes tha... Read more
Scrolling scaled Game View randomly changed scale value
How to reproduce:1. Open provided example project2. Execute "Window > Game" from main menu3. Set Scale to 5x in Game view4. Notic... Read more
Inspector lock state is lost once any editor window is maximized and min...
Steps to reproduce: 1. Open attached project2. In project tab, select "bugreport.txt" and lock its inspector3. Maximize any game win... Read more
Unity Ads don't play on Samsung Galaxy S 3
Reproduction steps:1. Open the attached project2. Build and run the project on Samsung Galaxy S 33. Press the button4. Notice that t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed