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[iOS/tvOS] Artifacts appears on materials Standard shader with metallic ...
1. Open repro_7707952. Build to tvOS Note: artifact intensity increases if it's further away from camera Read more
[iOS] Standard shader appears metallic on device even though metallic is...
To reproduce:1. Open attached project2. Build to iOS3. Launch the game on a device4. Notice that the clams on the tower have a metal... Read more
[Batching] Static batching is not working
Repro steps:1) Open the project and test.scene2) Enable Static Batch object and disable Dynamic Batch3) Play and in the profilers Re... Read more
High memory usage while reimporting 170+ objects spritesheet
Steps to reproduce:1. Download Interiors.zip.2. Put Interiors1.png and Interiors1.png.meta in Assets folder.(Create two new folders ... Read more
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to ...
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to be regenerated" error 2. How we can reproduce it using the e... Read more
[WSA] Product name containing an apostrophe sign causes issues in App.xa...
In "Player Settings" using "Product Name" with an apostrophe (example: User's Project), causes issues in App.xaml.cs and MainPage.xa... Read more
Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" on importi...
What happenedError "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" appears on importing this image file (Star_particle.tga)-... Read more
Mac player crashes when using the Capture Display Mac Fullscreen Mode
How to reproduce: 1. Open a new project2. Go to the Player Settings3. Under the Resolution and Presentation section, find the Mac Fu... Read more
[tvOS] Project fails building if XCode 7.3 beta 4 is used
1. Open attached project2. Build to tvOS3. While XCode is building it will fail on "Keyboard.mm" file with following errors: /Users/... Read more
Capture Display fullscreen mode causes Chrome to only take up half of th...
How to reproduce: 1. Open attached project2. Open a window of Google Chrome3. Put the Chrome window into Fullscreen4. Build project ... Read more
All about bugs
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