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[Shuriken] Disabling automatic culling for parent particle disables also...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Select particle system (1).4. In inspector, over ... Read more
Decreased performance on low end devices when UI is used
1. Open attached package2. Add content to scene3. Build to iPhone 44. FPS will be around 20 Regression from 5.2.0f3No repro with 5.1... Read more
Mono AOT JIT exceptions are hard to interpret
Sometimes mono aot does not compile properly and jit exceptions like this are produced. ExecutionEngineException: Attempting to JIT ... Read more
[Shaders] Blur Optimized does not work on device
To reproduce:1. Open attached project2. Open "BlurError" scene3. Play scene in the editor4. Build to iPhone 6 plus device Actual beh... Read more
Corrupted prefab makes Unity crash on import
Reproduction steps: 1. Open the attached project2. Crash Note: launching same project for the second time does not crash Unity. Re-i... Read more
Demo scene of package "Tiles of War" rendered incorrectly
- Open an empty project- Import Standard Assets- Import a package from Asset Store "Tiles of War" by Voxel Frog- Open Demo scene Til... Read more
Game View needs an extra redraw when existing play mode
- Open scene Startup in the attached project: Notice a black GameView saying "No Cameras Rendering"- Press Play in the Editor and le... Read more
[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
Crash in Unity::GameObject::IsActive after clicking play button
To reproduce:1. Open attached project2. Keep playing/stopping scene until editor crashes (usually crashes after 1 minute of play but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed