Search Issue Tracker
"NullReferenceException" error is thrown when changing input field focus...
How to reproduce:1. Open the attached “IN-131375” project2. Build and run for Android or iOS3. Tap on one of the input fields4. Pres... Read more
“Light” Editor Theme: The error message "Keyword declaration override ca...
Steps to reproduce: Create a new Unity project Editor Theme should be set to "Light" (Unity > Settings > General > Editor T... Read more
“Shader Graphs” text in the blackboard is hard to see
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Shader Graph (Assets > Create > Sh... Read more
Project Auditor Analysis is not marked dirty when the save file is delet...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided script "NewMonoBehaviourScript.cs... Read more
Template details window shows default Title, Description, and documentat...
Steps to reproduce: Create a new Unity project Open the "Create new Shader Graph Asset" window (Project window > right click >... Read more
Point Lights with the "Hard Shadows" Shadow Type appear as black squares...
How to reproduce:1. Open the attached project "IN-129917"2. Open the "SampleScene"3. Observe the Game and Scene Views Actual result:... Read more
LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer ...
How to reproduce:1. Create a new project2. Create an empty GameObject3. Import the attached “GraphicsBufferOverflowTest.cs” script4.... Read more
Error SGICE002 is wrongly shown when the tuple elements in a foreach sta...
How to reproduce:1. Open the attached project "IN-128942"2. Observe the console Actual result: Error SGICE002 is shown in the Consol... Read more
Procedural rendering is disabled when using Graphics.RenderPrimitivesInd...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Enter Play Mode4. In the Hierarchy w... Read more
VFX Graph template windows search filter returns no results for any Cate...
Steps to reproduce: Create a new Unity project using a High Definition 3D Template Go to Assets > Create > Visual Effects >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS