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Input Actions asset gets corrupted when upgrading a project
Input Actions asset gets corrupted when upgrading a project Steps to reproduce: Open attached project “project-blobario.zip” on 6000... Read more
List item remains highlighted when selecting field in another item
Reproduction steps:1. Create a new project2. Add any Component or Asset that contains a list with items (e.g. Component > Frame T... Read more
Color properties names in FilterFunctionDefinition shows up as "Value N"...
Steps to reproduce: Create a FilterFunctionDefinition with a color parameter and a valid name Use the custom filter in a new VisualE... Read more
Files are displayed inconsistently by file type in the Project window wh...
How to reproduce:1. Open the attached “IN-122124.zip” project2. Open Assets/prefabnametest3. Switch to “Two Column Layout” mode (Pro... Read more
Raycasts travel an incorrect distance when a non-normalized Direction ve...
How to reproduce:1. Open attached project "IN-118474"2. Open "ExampleScene"3. Enter Play Mode4. Observe Scene View Expected result: ... Read more
The mouse cursor can escape the bounds of the Game view when the Editor ...
How to reproduce:1. Extract and open the attached “IN-122632.zip“ project2. Enter Play mode3. Focus the Game view window4. Press “P“... Read more
The Animation window’s grab handle has a more blurred, lower‑resolution ...
How to reproduce:1. Open the attached “AnimationTest.zip“ project2. Open the Timeline tab3. In the Hierarchy tab, click on the “Cube... Read more
Certain search fields become uneditable after clearing the previous sear...
How to reproduce:1. Create a new project2. Open the Package Manager (Window → Package Management → Package Manager)3. Enter anything... Read more
Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a pr...
How to reproduce:1. Open the attached “IN-120814” project2. Navigate to File > Build and Run3. Observe the crash Reproducible wit... Read more
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas i...
Steps to reproduce:1. Open the “user’s attached project”2. Open “Window/TextMeshPro/Font Asset Creator”3. Set Source font to “Gmarke... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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