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Votes
0
Found in
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a4
Issue ID
UUM-125343
Regression
No
The mouse cursor can escape the bounds of the Game view when the Editor experiences a stall
How to reproduce:
1. Extract and open the attached “IN-122632.zip“ project
2. Enter Play mode
3. Focus the Game view window
4. Press “P“ on the keyboard
5. Try moving the mouse cursor to the edge of the screen
Expected result: The mouse cursor is not visible and stays in the bounds of the Game view window
Actual result: The mouse cursor escapes the bounds of the Game view window
Reproducible with: 2023.1.0a4, 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a4
Reproducible on: Ubuntu 22.04 (Wayland)
Not reproducible on: Ubuntu 22.04 (X11), Windows 11
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Resolution Note:
Wayland does not permit client applications to programmatically confine or warp the mouse pointer to a specific window.
This behavior is intentionally disallowed by the Wayland protocol for security and usability reasons.
Although pointer confinement is technically possible, it can only be implemented through optional compositor-supported protocols (e.g., zwp_locked_pointer_v1 / zwp_confined_pointer_v1),
which may not be available or enabled in all environments. Additionally, they are not available through XWayland, which Unity relies on.
Therefore, this issue cannot be fixed at this time.