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AI Navigation blue surface renders as unselected when it is selected, an...
How to reproduce:1. Open the "NavMeshSurfaceGizmo" project2. Open the "SampleScene"3. Ensure that "Show NavMesh" is enabled in the A... Read more
Some Prefab Source section items overflow into Override section
Reproduction steps:1. Create a new project2. Create a new GameObject and add a LOD Group Component in Inspector (Rendering > LOD ... Read more
"Add package by technical name" fields are emptied when an invalid value...
How to reproduce:1. Create and open a new project2. Open (Window -> Package Management -> Package Manager)3. Press on the "+" ... Read more
Crash with multiple stack traces when leaving a docked VFX Graph open
How to reproduce:1. Open the attached “IN-120762” project2. Open the “SmokeStack_Dark” VFX Graph3. Wait for ~10 to 15 minutes4. Obse... Read more
Wrong URL is shown in the deprecated Cloud Diagnostics warning
Reproduction steps:1. Create and open any new project2. Go to Window > Package Manager > Cloud > Services3. Select the “Clo... Read more
The Package Manager's "install packages by..." panels break when Domain ...
How to reproduce:1. Create and open a new project2. Open (Window -> Package Management -> Package Manager)3. Create a new scri... Read more
Memory leak when rapidly spawning and destroying VFX with DirectX 12 and...
How to reproduce:1. Open the attached “IN-120261.zip” project2. Open the “SampleScene”3. Ensure that Graphics Jobs are enabled under... Read more
Some Prefab Source and Override content bounds are misaligned
Reproduction steps:1. Create a new project2. Create a GameObject and add Light Anchor Component in the Inspector (Rendering > Lig... Read more
Play Mode Scenarios icons are off-centered and not aligned with the Scen...
Steps to reproduce: Create a new Unity project using the Competitive Action Multiplayer template Open the Play Mode Scenarios window... Read more
Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to ...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/OcclusionCulling_Baked.unity“ Scene3. Select the “Test... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
- Editor crashes after entering long Asset name and pressing "Force Quit" in "Moving file failed" pop-up