Search Issue Tracker
Active
Under Consideration for 6000.2.X
Votes
0
Found in
6000.0.60f1
6000.2.6f1
Issue ID
UUM-125061
Regression
No
Crash with multiple stack traces when leaving a docked VFX Graph open
How to reproduce:
1. Open the attached “IN-120762” project
2. Open the “SmokeStack_Dark” VFX Graph
3. Wait for ~10 to 15 minutes
4. Observe the crash
Reproducible with: 6000.0.60f1, 6000.2.6f2
Could not test with: 6000.0.44f1 (could not open the “SmokeStack_Dark” VFX Graph), 6000.2.10f1, 6000.3.0b8, 6000.4.0a3 (reproduction is inconsistent- see notes)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- The reporter mentions the crash is also reproducible when opening the “Skirt_Shad” Shader Graph in step 2
- Reproduction can be inconsistent ad/or take different amounts of time for the crash to occur
- The issue does not occur when the VFX Graph is undocked
First few lines of the stack trace:
0x00007FFA81D956B2 (Unity) D3D12PageAllocatorBase::RequestPage
0x00007FFA81DA7BFA (Unity) D3D12Page::Alloc
0x00007FFA81D70927 (Unity) D3D12CommandList::ReserveScratchMemory
0x00007FFA81D714CA (Unity) ConstantBuffersD3D12::ResetState
0x00007FFA81D9BC96 (Unity) D3D12ImmediateContext::BindShaders
or:
0x00007FFCED6A42A2 (Unity) D3D12PageAllocatorBase::RequestPage
0x00007FFCED6B7F28 (Unity) D3D12Page::Alloc
0x00007FFCED67F10F (Unity) D3D12CommandList::ReserveScratchMemory
0x00007FFCED6875CF (Unity) BufferD3D12::UpdateInternal
0x00007FFCED6858D6 (Unity) BufferD3D12::Update
or:
0x00007FFAFBD44C81 (nvwgf2umx) OpenAdapter10
0x00007FFAFBD36E2B (nvwgf2umx) OpenAdapter10
0x00007FFAFBD3A166 (nvwgf2umx) OpenAdapter10
0x00007FFAFBCBF98A (nvwgf2umx) OpenAdapter10
0x00007FFABA5FEFAF (D3D12Core) D3D12GetInterface
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
Add comment