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Under Consideration for 6000.2.X
Votes
0
Found in
6000.0.60f1
6000.2.6f1
Issue ID
UUM-125061
Regression
No
Crash with multiple stack traces when leaving a docked VFX Graph open
How to reproduce:
1. Open the attached “IN-120762” project
2. Open the “SmokeStack_Dark” VFX Graph
3. Wait for ~10 to 15 minutes
4. Observe the crash
Reproducible with: 6000.0.60f1, 6000.2.6f2
Could not test with: 6000.0.44f1 (could not open the “SmokeStack_Dark” VFX Graph), 6000.2.10f1, 6000.3.0b8, 6000.4.0a3 (reproduction is inconsistent- see notes)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- The reporter mentions the crash is also reproducible when opening the “Skirt_Shad” Shader Graph in step 2
- Reproduction can be inconsistent ad/or take different amounts of time for the crash to occur
- The issue does not occur when the VFX Graph is undocked
First few lines of the stack trace:
0x00007FFA81D956B2 (Unity) D3D12PageAllocatorBase::RequestPage
0x00007FFA81DA7BFA (Unity) D3D12Page::Alloc
0x00007FFA81D70927 (Unity) D3D12CommandList::ReserveScratchMemory
0x00007FFA81D714CA (Unity) ConstantBuffersD3D12::ResetState
0x00007FFA81D9BC96 (Unity) D3D12ImmediateContext::BindShaders
or:
0x00007FFCED6A42A2 (Unity) D3D12PageAllocatorBase::RequestPage
0x00007FFCED6B7F28 (Unity) D3D12Page::Alloc
0x00007FFCED67F10F (Unity) D3D12CommandList::ReserveScratchMemory
0x00007FFCED6875CF (Unity) BufferD3D12::UpdateInternal
0x00007FFCED6858D6 (Unity) BufferD3D12::Update
or:
0x00007FFAFBD44C81 (nvwgf2umx) OpenAdapter10
0x00007FFAFBD36E2B (nvwgf2umx) OpenAdapter10
0x00007FFAFBD3A166 (nvwgf2umx) OpenAdapter10
0x00007FFAFBCBF98A (nvwgf2umx) OpenAdapter10
0x00007FFABA5FEFAF (D3D12Core) D3D12GetInterface
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