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Default Gradient node returns yellow when used with LargePixelCoverage hint
When the Default Gradient node is used in a shader of an element that has the LargePixelCoverage hint, the node returns yellow. Read more
Gradient draw larger when a custom shader is used
Open URP graphics test 362 Observe the 4 gradients Only the first isn't too wide !image-2025-08-26-21-36-35-992.png! Read more
Objects with HideFlags.DontSaveInEditor persist after unloading scenes w...
How to reproduce:1. Open the “BuildTest.zip“ project2. Enter Play Mode (or Build and run with Development Mode and Autoconnect Profi... Read more
[Render Pipeline Converter]Read only Material Converter Scene referencin...
Steps to reproduce: Create a object with a built-in material Create a prefab, save the scene Have that scene, with a prefab instance... Read more
GameObject has a highlight but is not actually selected when selecting i...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create at least two GameObjects 3. Select one of the GameObjects4... Read more
Grouping shortcut works when a Group is multi selected together with any...
Steps to reproduce: Open any Project with Shader Graph installed Create any Shader Graph and open it Create any 2 Nodes and select t... Read more
"Copy to Clipboard" in the Hierarchy V2 creates logs in the Console
How to reproduce:1. Create a new Unity project2. In the Hierarchy, click on the three-dot menu3. Select "Copy to Clipboard"4. Observ... Read more
Input Axis Controller breaks when the domain reloads
How to reproduce:1. Open the “CinemachineTest.zip“ project2. Open the “SampleScene“3. Open Edit → Preferences → General, and change ... Read more
Shader Graph throws a warning about unsaved changes when maximising any ...
How to reproduce:1. Create a new Unity project2. Create any Shader Graph3. Make any changes in the Shader Graph so it has the unsave... Read more
Localization files are not added to Xcode project when building for macO...
Reproduction steps:1. Open the attached “MacOSAppName” project2. In the Build Profiles window (File > Build Profiles), select the... Read more
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