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[Android] NullReferenceException on Serialization.CodeGenerator.Call due...
Reproduction steps:1. Open the user's attached project "XmlSerializeNullRef.zip"2. Build for Android Expected result: Scene displays... Read more
[Collab] Publish Button grays out and AssertionException is thrown on Pu...
Publishing a subset of changes(Partial Publish) from the Project Window when the Collab Window is closed opens up the Collab Window ... Read more
Crash on AnimationState_Get_Custom_PropClip when entering Play Mode afte...
Reproduction steps:1. Open user's attached project2. Open scene "MainScene"3. Change a script, like "CameraFacing", to force a recom... Read more
[New Input System][Mobile] Touch.tapCount is always 0
Steps to reproduce:1. Open user's attached project "DeviceSimBugs.zip"2. Build it to Android3. Notice "tap count" is always 0 Expect... Read more
GetStyleLength sets StyleLength value unit from Percent to Pixel
Reproduction steps:1. Open attached project "LengthUnit.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console window Expe... Read more
Ruby's Adventure 2D Beginner project Scene View is in 3D orientation ins...
How to reproduce:1. Open Hub by double-clicking on Unity.exe2. Navigate to Learn3. Download Ruby's Adventure: 2D Beginner project4. ... Read more
Prefab stage error appears when changing a Prefab asset in play mode if ...
Steps:1. Create a Cube prefab2. Switch to InContext mode3. Enter play mode4. Select cude asset and uncheck MeshRenderer component==&... Read more
[LowHangingFruit] [IMGUI] 'Solo' and 'Mute' Transitions checkbox positio...
In Animator window, After making a transition between StateMachine and New State, In the inspector window 'Solo' and 'Mute' Transiti... Read more
[Editor] 'Colour picker' from Material property remains open after closi...
'Colour picker' window remains open when the Inspector window closed by 'Close Tab' option. Step To reproduce:1. Create a New Projec... Read more
[UIElements] Small visual regressions
Small visual glitches are apparent in the VFX Graph and Shader Graph. Repro steps:1. Create a Gradient node in the VFX graph2. Chang... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IVariable.Value allocates 20 B to the Garbage Collector when setting the value
- AccessibilityHierarchy throws an exception when Node ID reaches int.MaxValue
- Glyph Adjustment Table is modified when using an existing TMP Font Atlas to generate a new TMP Font Atlas with the same settings
- Query() skips nested elements when UXML template has content-container="true"
- Entities' Search Node Hierarchy window does not display all of the default data columns when opened