Search Issue Tracker
Active
Votes
0
Found in
1.5.11
Issue ID
UUM-137873
Regression
No
IVariable.Value allocates 20 B to the Garbage Collector when setting the value
How to reproduce:
1. Open the “IVariableGcRepro.zip“ project
2. Open the “SampleScene“
3. Open the Window → Analysis → Profiler window
4. Enter Play Mode
5. Click anywhere on the CPU Usage strip in the Profiler
6. Observe the GC column in the Hierarchy tab in the Profiler
Actual result: 20 B is allocated to GC
Expected result: 0 B are allocated to GC
Reproducible in: 1.2.1 (2023.1.0a1), 1.5.11 (6000.6.0a1)
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment