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Some text not visible when Sprite packer window is too small
Repro steps: 1. Open Unity2. Click on "Window" -> "Sprite Packer"3. Size down the "Sprite Packer" window until the text doesn't f... Read more
[Gear VR] Apps with 16-bit display buffers crash on Mali GPU's
Steps to reproduce:1. Open user provided project2. Launch the app3. Observe crash Reproduced on: 5.6.1p1, 2017.1.0b7, 2017.2.0a1Not ... Read more
Cannot render to a temporary texture in Unity 5.6.1
Steps to reproduce:1. Open User's attached project2. Open scene "Basic" and Play Expected result: shadows are rotating with cubes.Ac... Read more
Plugin's "Platform Settings" value in Inspector is different compared to...
To reproduce:1. Open the project folder and open the "native.dll.meta" file in Assets/Plugins/x86_642. Check the value of Win64->... Read more
[VR]Changing renderViewportScale results in reduction of viewing space f...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode Expected result: both eyes receive the effect and can... Read more
[VR] Google VR SDK for Unity asks to enable VR Support but proceeds to b...
Using unitypackage from https://developers.google.com/vr/unity/download Steps to reproduce:1. Create a new project, change platform ... Read more
[Daydream] Changing RenderScale is causing flickering or black view
Reproduction steps:1) Download and open "915026_repro.zip" project2) Build and run "scene.unity" scene on an Android device-- Notice... Read more
Find References in Scene Memory Leak, viewport displayed background black
Steps to reproduce:1. Open user attached project2. Go to the prefabs folder3. Right click on the cube prefab4. Click "Find Reference... Read more
After entering simplified Chinese characters in the first input field, r...
Steps to reproduce:1. Create a new project and add two input fields2. Type in long characters with Pinyin input (Simplified Chinese)... Read more
Native plugin that uses FBX SDK crashes in 2017 beta
A native plugin that uses FBX SDK is working fine in 5.6, however, crashes in the 2017 beta when the first call to initialize the FB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS