Search Issue Tracker

104
votes
Fixed

[Batching] Static batching ignores scene loaded with LoadLevel(); possib...

Graphics - General

-

Apr 02, 2015

-

Version/s: 5.0.1f1

To reproduce the bug please follow the steps 1. Open "StaticBatchingBug" project 2. Open "StaticBatchingTest" scene 3. Play scene "S... Read more

48
votes
Fixed

TrailRenderer flickers and does not render at all times

Camera

-

Oct 29, 2015

-

Version/s: 5.3.0b4

TrailRenderer flickers and does not render at all times To reproduce: 1. Open attached project 2. Open TrailRendererBug scene found... Read more

15
votes
Won't Fix

[Scene Management] Component could not be loaded when loading game objec...

Scene Management

-

May 27, 2019

-

Version/s: 2019.3.0a4

Component could not be loaded when loading game object exception is thrown on opening the scene. Steps to repro: 1. Create a new pr... Read more

19
votes
Fixed

[iOS] App freezes in applicationDidBecomeActive() on iOS 10

iOS

-

Aug 05, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1) Open the latest attached project. 2) Build and run on an iOS 10 device (using Xcode 8 beta). 3) When the butt... Read more

13
votes
Fixed

Stereo Display Standalone build runs at a low resolution regardless of s...

VR

-

Mar 13, 2017

-

Version/s: 2017.1.0a3

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build Reproduced on 5.6.0f2, 2017.... Read more

19
votes
Fixed

[Linux] Mac Support is only pseudo-installed through Hub for Linux Editor

Linux

-

Nov 13, 2018

-

Version/s: 2018.2.11f1, 2018.2.15f1, 2018.3.0b2, 2019.1.0a8

To reproduce: 1) Open Unity Hub 2) Go to Installs and check the menu of "Add Component 3) If Mac support is not installed, install i... Read more

30
votes
Postponed

[iOS] Social API LoadUsers returns empty when trying to retrieve users u...

iOS

-

Jun 29, 2021

-

Version/s: 2019.4.25f1, 2020.3.3f1, 2020.3.6f1, 2021.1.3f1, 2021.2.0a11, 2022.1

Steps to reproduce: 1. Open the attached project ("1346620.zip") 2. Open "SampleScene" 3. Build and deploy the Xcode project to a de... Read more

16
votes
Duplicate

[XR][WSA] Including "Unity C# Projects" while building to Universal Wind...

Universal Windows Platform

-

Jul 07, 2017

-

Version/s: 2017.2.0b2

Repro steps: 1. Open "MR250U2017.zip" project 2. Select "Universal Windows Platform" as Build target 3. Check the "Unity C# Project... Read more

90
votes
Fixed

[Shaders] Missing fallback from Directional to NonDirectional mode with ...

Global Illumination

-

Apr 03, 2015

-

Version/s: 5.0.1f1

WORKAROUND: Use non-directional mode To reproduce: 1. Open attached project 2. Build and run to iOS (same on Android based on forum... Read more

19
votes
Fixed

[Performance Regression] Importing an fbx model is noticeably slower whe...

Asset - Importers

-

Jul 23, 2020

-

Version/s: 2020.1.0a19, 2020.1.0b16, 2020.2

Reproduction steps: 1. Create and open a new Unity project 2. Import the attached "ProblematicModel.fbx" model Expected result: it ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.