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TMP H1 style adds asterisks to either side of the text
Steps to reproduce: Create a new project. In scene hierarchy, Right-Click > UI > Text - TextMeshPro. Select the text to view i... Read more
Sprite Importer doesn't give 'invalid or incorrectly formatted' warning ...
Steps to reproduce: Open a Unity Project Import TMP Essential Resources via Window > TextMeshPro > Import TMP Essential Resour... Read more
Sprite Importer has truncated property names
Steps to reproduce: Open a Unity Project Open the Sprite Importer via Window > TextMeshPro > Sprite Importer Observe the prope... Read more
Forbidden for a path symbols can be entered to the path of Conversion Tool
How to reproduce:1. Create a new Unity project2. Go to Window -> TextMeshPro -> Project Files GUID Remapping Tool3. In the "Fo... Read more
Conversion Tool doesn't have a clear message that no Assets were found
How to reproduce:1. Create a new Unity project2. Go to Window -> TextMeshPro -> Project Files GUID Remapping Tool3. Click "Sca... Read more
ListView's '+' button causes a recursively dispatching event when the vi...
Reproduction steps:1. Open the attached “repro_IN-88612“ project2. Open the “Assets/Test.unity“ Scene3. Open the Task Management win... Read more
Unity font in TMP Examples & Extras package doesn't work in URP
Steps to reproduce: Open a Unity URP Project Create a new Text GameObject via GameObject > UI > Text - TextMeshPro. The TMP Im... Read more
Font Asset Creator progress bar continues to display the process it was ...
How to reproduce:1. Create a new Unity project2. Go to Window -> Text -> Font Asset Creator3. Select any "Source Font"4. Set "... Read more
Font Asset Creator hangs the Editor on the "Rendrering Glyphs" process
How to reproduce:1. Create a new Unity project2. Go to Window -> Text -> Font Asset Creator3. Select any "Source Font" and the... Read more
Soft keyboard closes immediately after multiple touches are made if Poin...
Steps to reproduce:1. Open the attached user's project "UnifiedPointerTest.zip"2. Switch to Android platform3. Make sure that under ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS