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"The type 'AnalyticsResult' is defined in an assembly that is not refere...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Observe the Console Window Expected result: No error is thrown Ac... Read more
[OpenXR] Build fails due to AndroidManifest merge conflict with OpenXR
Steps to reproduce: 1. Open the attached user's project "UOPENXR.zip" 2. Make sure OpenXR is selected in the XR Plugin management ... Read more
[Quest 2] OpenXR plugin OpenXRFeature OnAppSpaceChange not triggered
Steps to reproduce: 1. Open the attached user's project "HandTrackingTest.zip" 2. Make sure OpenXR is selected as the XR Plugin 3... Read more
[OpenXR] Only one OpenXR Package Settings asset file can be edited in th...
Steps to reproduce: 1. Open the attached user's project "openxrIssue.zip" 2. Duplicate the file "OpenXR Package Settings.asset" 3... Read more
[OpenXR] Average Fill Percent Per Eye is exceedingly high when using Vul...
Steps to reproduce: 1. Open the attached user project "OpenXR Passthrough Test.zip" 2. Install OVR Metrics tool into the Quest 2 h... Read more
[Android] [OpenXR] Editor enables “Force remove Internet” when the proje...
Reproduction steps: 1. Open the attached project "ReproProj" with the Android platform 2. Open the “/Assets/Scenes/SampleScene.uni... Read more
[OpenXR] Android Permission "oculus.software.eye_tracking" is added to t...
Steps to reproduce: 1. Create a new project 2. Import OpenXR 1.13.0 Package 3. In "Packages/com.unity.xr.openxr/MetaQuest/Editor/... Read more
[Quest 2] Input field selected state getting stuck when dragging and sel...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/KeyboardTestingScene.unity” Scene 3. Swi... Read more
[OpenXR] The "Force Remove Internet Permission" setting is applied even ...
Reproduction steps: 1. Open the attached project "ReproProj" with Android platform 2. Open the “/Assets/Scenes/SampleScene.unity” Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene