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[APV] Adaptive Probe Volumes are not loaded properly for scenes containe...
Reproduction steps:1. Open the attached “repro_IN-89451“ project2. Open the “Assets/TestLoader.unity“ Scene3. Enter the Play Mode4. ... Read more
Sprites are not present in Player when built
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/S2.unity” Scene3. Switch to “New Android Profile“4. ... Read more
TrackPropertyValue callback stops being called when modifying PropertyField
Reproduction steps:1. Open the attached “Hopeful Dumpster Fire.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Sel... Read more
"C# Test Script" selection not available when the Project window uses On...
Reproduction steps:1. Create a new project (either 2D or 3D)2. Install the Test Framework package ("Window -> Package Manager")3.... Read more
[Android] [Particle System] "ParticleSystem.GeometryJob" sometimes takes...
How to reproduce:1. Open the “ParticleTestbed.zip“ project2. Open the ”SampleScene”3. Build and Run for Android with Autoconnect Pro... Read more
Can't change OpenXR settings when switching Build Profiles
How to reproduce:1. Create and open a new Unity project2. Open File>Build Profiles3. Add 2 Build Profiles4. Switch between Build ... Read more
IndexOutOfRangeExceptions are thrown when Input System is active in the ...
Reproduction steps:1. Open the attached "InputSystem.zip" project2. Open the "MouseVisualizer" Scene3. In the Game view switch from ... Read more
A Console error is not handled correctly when using #pragma kernel with ...
How to reproduce:1. Create an empty project2. Create a new Compute Shader in the Assets folder3. Copy and paste the “Test Code” prov... Read more
L(a,b) expression in float fields has erratic behaviour when ordering du...
Reproduction steps:1. Open the attached “ExpressionEvaluatorExample.zip” project2. Open the “ExpressionEvaluator” Scene3. Open the “... Read more
SubMesh GameObject duplicates and warning is logged to console when tryi...
Steps to reproduce: Open a Unity Project Import TextMeshPro Essential Resources via Window > TextMeshPro > Import TMP Essentia... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS