Search Issue Tracker
Only partial update of Asset Importers
"Imported Object" part of the Asset Importer is updated only partially after Asset reimport. For instance in the attached screenshot... Read more
Delete, Duplicate, Find, Frame Selected and Copy/Paste are not working o...
Reproduction steps: 1. Open "FocusNotEditable.zip" project2. Open "SampleScene" scene3. Select "CubeA"4. "BUGREPORT" -> "Set NotE... Read more
Scrubbing in the animation time line keeps adding triangles to the trail...
To reproduce:- Open attached project- Launch scene "trailtest"- Open the Animation window- Select "trail_emitter" in Hierarchy View-... Read more
CollisionFlags.Below C# example fails to compile
http://unity3d.com/support/documentation/ScriptReference/CollisionFlags.Below.html C# example should be: if ((controller.collisionFl... Read more
Replacing collider fails if script requires component of type Collider
1. Create a script called ExampleTrigger.cs and paste the following lines in it: [RequireComponent(typeof(Collider))]public class Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS