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Saving Layout should ask for confirmation when layout name duplicates an...
Save your current Unity layout with any name. Change something in the layout. Choose to save it again. Last used name for the layout... Read more
Unity panels can get stuck under the Windows-7 task bar with 2 monitors
To reproduce 1. two monitors setup2. Open the Unity editor full screen in the secondary monitor.3. In your primary monitor, dock the... Read more
Camera's skybox is not rendered in the Camera Preview
1. Open the skybox scene in the attached project2. Select the camera3. See that the skybox is visible only in the Game view not in t... Read more
The multi selection of cameras produces incorrect previews
The multi selection of cameras produces incorrect previews 1. If one camera is selected, the size of its preview matches it's propor... Read more
"ArgumentException: Invalid path" error when creating and deleting folde...
Steps:- Create a new project- Add two project windows to the UI, one window with one-col layout, and one window with two-col layout-... Read more
Invalid characters should not be allowed in Layouts name
Try saving a layout with a name like "?layout". The result is the following ugly error and the layout is not saved: "File Library/Un... Read more
Asset Preview window is missing from Inspector in Debug mode
To reproduce this import/select an asset into a project (I used the attached .wav file). With the asset selected Compare the Inspect... Read more
Clamp is broken/cropped on Particle System curve editor in Inspector deb...
- Create a Shuriken Particle system- Switch the Inspector to Debug mode- Go to Size By Speed Module/Curve and click on one of the cu... Read more
Can't exclude font data from the output
To reproduce:1. Open project font-incl-test2. Open the import settings of the font3. Uncheck "Incl. Font Data"4. Press apply Read more
Dynamic fonts overload not handled properly in editor
To reproduce:1. Open project TextTest2. Run test scene in editor Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS