Search Issue Tracker
Buying Asset Store package from Project Browser doesn't work properly
- Make sure you are logged out from the Asset Store- Make a search in the Project Browser and select results from Asset Store- For a... Read more
[Culling] Shuriken is culling particles when we're using SetParticles
Steps to reproduce : - open the test scene and press play- notice that when the particle system leaves the camera's frames all the p... Read more
Aborting an Asset Store package download doesn't work
- Search something on the Asset Store from the Project Browser- Select a free package from the results- Press Import package- A wind... Read more
Does not build for iOS. Cross compilation job Assembly-CSharp.dll failed.
To reproduce:1. Open project MathMatch2. Build for iOS Read more
Flash: unity swf re-load fails
In case of load/unload/load the unity swf file, the swf file never gets loaded for the second time. 1. In the attached FlashDevelop ... Read more
OSX Player should have a predefined minimum window area
OSX Player window can be downsized to display functional buttons only (no working area - see picture). Workaround is trivial (maximi... Read more
NavMesh corrupted when StepHeight is bigger tan Height
Repro:- Set in Navigation Window step height bigger than height.- Locate first plane above second plane and move first plane by X-ax... Read more
Consistent warning in Xcode claiming iPhone5 launch image is missing
To reproduce:1. Build and run on iOS2. Warning will be present in Xcode Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS