Search Issue Tracker
On Flash build function returns different values compared to editor
1 Play in editor2 Build for Flash and run Here is the test script to produce the difference and a screenshot compared to editor, pc ... Read more
If the folder name equals the scene name to save, it is automatically re...
Steps to reproduce : - create a folder named Test- create a new scene- try to save the new scene with the name Test- notice that whe... Read more
My tablet "Bamboo Pen & Touch" not responsive in Unity 4 on Win 8 or 7.
My tablet "Bamboo Pen & Touch" not responsive in Unity 4 on Win 8 or 7. Repro Steps: 1. Use a bamboo wacom tablet, ensure latest... Read more
Flash. The camera renders with the clear flag 'Solid Color' instead 'Dep...
How can we reproduce it using the example you attached-Open the scene 'MalfunctioningCameraWithHeight0_5'.-Note the settings on the ... Read more
iOS6/Siri or Phone Call break audio
To reproduce:1. Build and run on iOS 62. Movie starts playing3. Bring up Siri / Phone Call / Alarm4. Tapping the screen afterward do... Read more
Particles that once left the screen re-trigger when they appear back on ...
Steps to reproduce : - import the project attached- open the scene and press play- press spacebar to spawn some particle effects- us... Read more
Context loss causes loss to materials, textures and shaders
1) What happenedContext loss causes loss to materials, textures and shaders. 2) How can we reproduce it using the example you attach... Read more
Field name that contains lowercase 'guid' causes errors
To reproduce:1. Open project GuidFieldBug2. Assets > Create > Show Guid Bug3. Error: Could not extract GUID in text file Asset... Read more
Tried to build for Flash Player target, build process failed
user's project fails to build in 4.0.0f7 with no clear hint as to what the root cause may be. Note that the project also has 188 war... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS