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Sorting empty List causes range exception
1) What happenedIf 'list' is a List<Foo>, and list is empty, then list.Sort() will be fine in Unity Editor or WebPlayer (it's ... Read more
Initializing static membervariables at the declaration causes Flash Conv...
1) What happenedInitializing static membervariables at the declaration causes Flash Conversion error. Setting that variable to null ... Read more
LabelField label takes keyboard focus
See "Non-selectable controls can have keyboard focus" in case 499743 Read more
Particle system is different in 4.0 then 3.5
Steps to reproduce : - download the attached package- open it in 3.5- drag the prefab into the scene and notice the particle system-... Read more
Z-axis reversal issue
I would very much like to hear from Unity officials as to why this issue occurs:http://forum.unity3d.com/threads/164144-FBX-coordina... Read more
WebPlayer stutter / lag on OS X browsers.
WebPlayer stutter / lag on OS X browsers. Repro Steps: 1. Install 4.1b2 webplayer2. Launch attached test build into Chrome3. Observe... Read more
Assets sub directory with chinese characters hangs the editor
1. Create a new project.2. Create a new sub folder with chinese character as its name in assets folder.3. Back to the Unity Editor, ... Read more
Padding is applied only to objects not charts
Lightmap padding is applied only to separate objects. Instead padding must be applied for every separate chart. In repro case sphere... Read more
Sometimes smooth polygons are treated as flat by Beast
Sometimes Beast starts to treat smooth geometry as flat faced. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings